Sunday, August 9, 2009

Flat Out 2 Higly Compressed



FlatOut 2 is a racing video game developed by Bugbear Entertainment and published by Empire Interactive and Vivendi Universal Games. It is the sequel to the 2004-2005 release FlatOut.

This game is themed more on the street racing/import tuner scene than its predecessor. Another notable change is the tire grip; players can now take more control of their car, worrying less about skidding in tight turns. The game has three car classes: derby, race and street.

It was first released in Russia on June 29, 2006, then in Europe on June 30, 2006. The North American version was released August 1, 2006.

On October 3, 2008, A Mac OS X version was released by Virtual Programming. A playable demo is available from Apple's webpage.


FlatOut 2 is a racing video game developed by Bugbear Entertainment and published by Empire Interactive and Vivendi Universal Games. It is the sequel to the 2004-2005 release FlatOut.

This game is themed more on the street racing/import tuner scene than its predecessor. Another notable change is the tire grip; players can now take more control of their car, worrying less about skidding in tight turns. The game has three car classes: derby, race and street.

It was first released in Russia on June 29, 2006, then in Europe on June 30, 2006. The North American version was released August 1, 2006.

On October 3, 2008, A Mac OS X version was released by Virtual Programming. A playable demo is available from Apple's webpage.


System requirements Windows version:

2.0 GHz Pentium 4 or AMD 2000+ CPU, 256 MB RAM, 1x DVD-ROM (CD-ROM for the US and Xplosiv releases) drive, 64MiB Graphics Card supporting DirectX shader model 2, 3.5 GB free hard drive space, DirectX 9.0c, Windows 2000 SP4 or Windows XP SP2 or newer, 512kbs connection minimum for Internet play

Mac OS X version:
Mac OS X 10.4.11 or later, Intel processor, 512MB of RAM, 128MB video RAM (ATI X1600, Nvidia GeForce 7300, or Intel GMA X3100), 4GB hard disk space, Broadband connection for Internet play

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Brothers in Arms: Road to Hill 30 Highly Compressed


Brothers in Arms: Road to Hill 30 is a first-person shooter video game created by Gearbox Software for the PC, PlayStation 2, and Xbox. It is published by Ubisoft and was released in early 2005. The game takes place during World War II and focuses on realistic team strategy and tactics rather than the faster paced run and gun gameplay of the Call of Duty series. It was ported to the Wii in 2008 as a part of the Brothers in Arms: Double Time compilation.

Brothers in Arms: Road to Hill 30 was also used to re-create scenarios in a 2005 History Channel special, also titled Brothers in Arms . The Brothers in Arms series is often compared to "Band of Brothers".


Story

Brothers in Arms is based on the true story of the 502nd Parachute Infantry Regiment of the famed 101st Airborne Division who were dropped behind German Lines on D-Day. The game is based on the historical Mission Albany, in which the player has to complete true-to-life missions of the 101st.

The sequel Brothers in Arms: Earned in Blood is also based on the last missions of the 101st, such as link up with 82nd Airborne Division and capture of Saint-Sauveur-le-Vicomte (which historically did not involve the 101st A/B as a whole, but some members volunteered to assist the undermanned 82nd Division). The player takes the role of Sergeant Matthew Baker, a paratrooper (based on Harrison C. Summers and various other people) and leader of an airborne squad from Fox Company. The missions range from dropping into France on June 6 to the final defense of Hill 30 eight days later. Baker must lead his men through troubled times and make decisions that may result in the death of a paratrooper, which causes him much heartache.


DOWNLOAD LINKS

http://rapidshare.com/files/83013584/Brothers_in_Arms_ENG.part1.rar
http://rapidshare.com/files/83013414/Brothers_in_Arms_ENG.part2.rar
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Sins Of A Solar Empire Highly Compreseed



Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows computers. The game was released on February 4, 2008, and its first content expansion titled Entrenchment was released as a download on February 25, 2009. Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as "RT4X."

Gameplay

Sins of a Solar Empire is a space-bound game. The playing field is a 3D web of planets and other celestial objects in the orbital plane of one or more stars. It features a sandbox mode, allowing the player to choose different types of solar systems to unlock achievements. Players can conquer neighboring planets and explore distant star systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars." Notably, there is no single-player campaign mode, but games can be played against AI opponents offline and other players online. Ironclad Director Blair Fraser asserted that the game's "Iron engine" is specially designed with new technologies that allow it to handle very large differences in size, scale, and distance


Resources and structures

Sins of a Solar Empire has three main resources to gather: Credits, Metal, and Crystal. Credits are the general currency used by the three races in the game, and are gained by completing missions, collecting bounties, and taxing planets. Metal is the most common resource in the game, and is gathered by building refineries on asteroids; it is used to construct basic ships and structures. Crystal is the rarest resource, which can be mined from asteroids like Metal; it is used for advanced technology and building capital ships. A Black Market feature allows players to convert unneeded Metal and Crystal into Credits or vice-versa. Selling or buying too much of either resource can cause market prices to rise and fall dramatically.

Intangible resources include Supply Points and Capital Ship Crews. Supply Points are used up when ships are purchased, acting as a population cap for the player's ships. They can be increased by researching increases in fleet logistic capacity, but this simultaneously lowers Credit income, as more Credits are required to maintain larger fleets. Capital Ship Crews are needed to field capital ships in addition to the general fleet supply points; the number of Crews available determines how many capital ships the player can make.

Players can construct planet-based improvements and orbital structures, the latter of which is divided into "logistic" and "tactical" structures. Logistic buildings include shipyards, civic research labs, and more, while tactical buildings are defense structures ranging from Phase Inhibitors, which slow down fleeing enemy units, to turrets and strike craft hangars. Each race can also produce a superweapon that can attack other planets. The TEC has the Novalith Cannon, which fires a supermassive nuclear weapon to inflict considerable damage directly on enemy planets. The Advent has the Deliverance Engine, which fires a shot that spreads their cultural influence to the target and can provoke a planet-wide revolt. The Vasari have the Kostura Cannon, which fires an EMP burst warhead that can disable or destroy any ship or structure in a planet's orbit.


System requirements


Minimum Recommended
Windows
Operating System Windows Vista / Windows XP Service Pack 2
CPU 1.8 GHz (single core) 2.2 GHz Dual- or Quad-Core Processor
Memory 512 MB (Windows XP) 1 GB (Windows Vista) 1GB (Windows XP) 2GB (Windows Vista)
Hard Drive Space 3 GB of free space
Graphics Hardware 128 MB DirectX 9 3D Video Card (Radeon 9600 / GeForce FX 6600 and above) 256 MB DirectX 9 3D Video Card (Radeon X1600 / GeForce 7600 and above)
Sound Hardware 100% DirectX 9.0c compliant card
Network Internet connection required for multiplayer


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