Wednesday, September 2, 2009

Call Of Duty 2


Call of Duty 2 is a historic first-person shooter video game and the second instalment to the critically acclaimed game Call of Duty. It was developed by Infinity Ward and published by Activision. It was released on October 25, 2005 for Microsoft Windows and on November 15, 2005 for the Xbox 360 in Europe and North America. Other versions were made for mobile phones as well as Pocket PCs and Smartphones. Call Of Duty 2 was one of the highest-grossing video games of 2005.[citation needed]

The game is set during World War II and is experienced through the perspectives of four soldiers, one in the Red Army, one in the United States Army and two in the British Army.

The game was met with a positive public reception, receiving mostly positive reviews from critics.[2][3] The Xbox 360 version sold over 250,000 copies in its first week, and had sold 1.4 million copies by October 2006

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Monday, August 31, 2009

Max Payne 1


Max Payne is a BAFTA award winning[1] third-person shooter video game developed by Finnish Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July 2001 for Windows. Ports later in the year for the Xbox, PlayStation 2 and the GameBoy Advance were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America[2] and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were canceled due to the discontinuation of the console.[3] Max Payne was re-released on April 29, 2009 as a downloadable game in the Xbox Originals program for the Xbox 360.[4]

Max Payne is one of the first video games to incorporate "bullet time" into its gameplay, made famous by The Matrix trilogy, as gunplay allows for slowing down of time to dodge bullets. The game features a gritty film noir style and uses graphic novel panels in place of cut scenes to narrate the game. Max Payne is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, as well as hard-boiled detective novels by authors like Mickey Spillane.[5] Having been developed by the Finnish company Remedy, the game contains many allusions to Norse mythology, particularly Ragnarok, and several of the names used in the game (Alfred Woden, Alex Balder, Aesir Corporation, Asgard Building, Valkyr) are those of the Norse gods and mythos.

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Crysis


Crysis is a science fiction first-person shooter video game developed by Crytek Frankfurt, published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy.[4] A separate game entitled Crysis Warhead was released on September 12, 2008 and follows similar events as Crysis but from a different narrative perspective.[5][6] Crysis, Crysis Warhead and a multiplayer expansion called Crysis Wars were re-released as a compilation pack titled Crysis Maximum Edition on 5 May, 2009.

The game is based in a future where an ancient alien spacecraft has been discovered beneath the ground on an island near the coast of the East Philippines.[7] The single-player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit" which was inspired by a real-life military concept.[8] In Crysis, the player fights both North Korean and extraterrestrial enemies, in various environments on and around a tropical island in the Pacific near Korea.



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Sunday, August 16, 2009

Left For Dead Rip


Left 4 Dead is a cooperative first-person shooter video game. It was developed by Turtle Rock Studios, which was purchased by Valve Corporation during development. The game uses Valve's proprietary Source engine, and is available for Windows and the Xbox 360. Development on the game was completed on November 13, 2008 and was released on November 18, 2008 in the United States and on November 21, 2008 in Europe.

Set during the aftermath of an apocalyptic pandemic, the game pits its four protagonists—dubbed "the Survivors"—against hordes of the infected. There are four game modes: a single-player mode in which allied characters are controlled by AI; a four-player, co-op campaign mode; an eight-player online versus mode; and a four-player survival mode. In all modes, an artificial intelligence (AI), dubbed the "Director", controls level pacing and item spawns, in an attempt to create a dynamic experience and increase replay value.


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Wednesday, August 12, 2009


The Lord of the Rings Conquest is an action game developed by Pandemic Studios and published by Electronic Arts. It is based on the recent The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil, and like The Lord of the Rings: The Battle for Middle-earth, the latter option is based around Sauron stopping the One Ring from being destroyed before he uses it to regain his lost power.[2] On December 23, 2008, the PlayStation 3 demo was made available on the PlayStation Network[5] while the Xbox 360 demo was released January 2, 2009.[6]

Pandemic was aided by Weta Digital in developing the game. They provided many of their digital models, including the fell beasts. Pandemic also used elements that were cut from the films, and have taken inspiration from J. R. R. Tolkien's original fantasy novel, such as a level based loosely around Balin's conquest of Moria, in which Gimli attempts to retake the dwarven city from the orcs. Some inspiration was less direct: the armies of Rohan and Gondor decide not to attack Minas Morgul in the novel, but a level in the game is based on what might possibly have happened if they had. The game uses Howard Shore's score to the films as its soundtrack

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Rainbow Six


Rainbow Six Vegas 2 (RSV2) is the seventh installment in the Rainbow Six series (nineteenth including expansions). It is a tactical first person shooter video game and the sequel to Tom Clancy's Rainbow Six: Vegas. It was announced by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed.[7][8][9] The Microsoft Windows version, however, was delayed until April 15, 2008.[3] It was released in Japan on April 24, 2008 for the Xbox 360[10] and on May 29, 2008 for the PlayStation 3.[11]

A world-exclusive first-look of the game appeared in the January edition of the Official Xbox Magazine. One of the biggest announcements is that Logan Keller, the lead character from the previous game, has been removed in favor of having the player create his own character to play through the campaign. The player instead assumes the role of "Bishop", a member of the Rainbow squad with a great deal more experience and who is more deeply involved in the story.

The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.[12][13] In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2's new protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one's AI teammates using the Xbox 360 or Playstation 3 headset.


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Monday, August 10, 2009

Prince Of Persia Sands Of Time


Prince of Persia: The Sands of Time is a third-person action-adventure computer and video game published by Ubisoft. It was released on November 6, 2003 and is a continuation of the landmark MS-DOS and Macintosh game series Prince of Persia, created by Jordan Mechner in 1989.

The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design, finely tuned game mechanics, and intriguing storyline, winning the game several awards.

The game was developed for the PC, PlayStation 2, Nintendo GameCube, Xbox, and later a 2D-version for the Game Boy Advance and mobile phones. The success of The Sands of Time led to two sequels, Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones, in 2004 and 2005, respectively.

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Gun PC Highly Compressed


Gun is a Revisionist Western-themed[1][2] video game developed by Neversoft. It was published by Activision for the Xbox, Xbox 360, GameCube, Microsoft Windows and PlayStation 2. Gun was released in North America on November 8, 2005, and in mid-to late November in Europe. Since October 13, 2006, the game has also been available to buy on Valve's content delivery platform, Steam. It was released for the PlayStation Portable under the title Gun: Showdown on October 10, 2006. It features new side-missions, a multiplayer mode, and other additions that weren't available in the console versions.

System requirements PC
OS:Windows 2000/XP
CPU: 1.8 GHz or Athlon XP 1800+ or higher processor or equivalent
RAM: 256 MB
HDD: 2.8 GB
Resolution: 480p
DirectX v9.0c
Graphics card: 100% percent DirectX 9.0c compliant 32 MB Hardware T&L capable and latest gfx drivers
CD-ROM: 100% Windows 2000/XP compatible 4x CD-ROM drive (600 kbit/s sustained transfer rate) with latest drivers


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Juiced is a video game for the PlayStation 2, Xbox, PC, and mobile phone. The game was delayed for release in 2004 because of its original publisher Acclaim going bankrupt. The game was then picked up by THQ, the game was then further delayed as changes were made to the game.

In early 2006, UK software publisher Focus Multimedia re-released the PC version of Juiced at a new budget price point as part of its Essential games range.

The game offers many different modes including a career mode and arcade mode that present the player with challenges which gradually gets harder. A player can customize the car to suit their style and unlock new ones (by unlocking in arcade mode). A special feature added was the use of nitrous as expected since it is similar to other racing games which have the feature. This can be particularly useful for when the player is behind an opponent or is behind time, but the AI can also use the nitrous oxide.

The game system itself highly inspired by the Underground Need for Speed series itself inspired by the Shutokou Battle series, but the racing style are realistic, similar to Playstation's Gran Turismo. Damages are also distinctively visible on Juiced, and must be repaired before the player can tune up the car.

System requirements *Windows 98SE/ME/2000/XP (95 & NT not supported)


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Assassins Creed


Assassin's Creed is a third person action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the PlayStation 3 and Xbox 360 video game consoles,[1] and April 2008 for Windows and a ported version in Q2 2009 for the iPhone/iPod Touch.

The story takes place c. September 2012, following Desmond Miles, a bartender kidnapped by a laboratory conducting research into genetic memory. By the sessions conducted on Miles, the player learns he is a descendant of Altaïr Ibn La-Ahad, a member of the "Assassin Brotherhood" in 1191, who were in a mission to obtain a "Piece of Eden", an artifact capable of creating illusions, from the Knights Templar. As the story develops, it is learned that the laboratory management were a modern version of the Knights Templar, and that they knew about Miles' ancestry. When their true objective is revealed, the player learns that they were looking for the location of a Piece of Eden, which they believed to be hidden in Miles' memory.

System Requirements


Minimum Recommended
Microsoft Windows[13]
Operating System Windows XP with Service Pack 2 or Windows Vista
CPU Intel Pentium D 2.4 GHz or AMD Athlon 64 X2 3800+ (Dual Core) processor Intel Core 2 Duo 2.0 GHz or better/AMD Athlon 64 X2 4200+ or 4400+
Memory 512 MB (XP), 1 GB (Vista) 2 GB
Hard Drive Space 9.0 GB
Graphics Hardware 256 MB DirectX 9.0c Graphics Card with Shader Model 3.0 or higher 512 MB DirectX 10.0–compliant video card

ATI HD 2000/3000/4000 series and Nvidia 8/9/GTX2xx/GTS2xx series are Recommend (entry level graphics cards are not Recommend to play this game)
Supported Graphics Cards ATI RADEON X1600/1650-1950/HD 2000/3000/4000 series NVIDIA GeForce 6600/7/8/9/GTX2xx/GTS2xx series

Sound Hardware DirectX 9.0 or 10.0–compliant 5.1 channel surround

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