Sunday, August 9, 2009

Sins Of A Solar Empire Highly Compreseed



Sins of a Solar Empire is a science fiction real-time strategy computer game developed by Ironclad Games and published by Stardock Entertainment for Microsoft Windows computers. The game was released on February 4, 2008, and its first content expansion titled Entrenchment was released as a download on February 25, 2009. Sins is a real-time strategy (RTS) game that incorporates some elements from 4X strategy games; promotional materials describe it as "RT4X."

Gameplay

Sins of a Solar Empire is a space-bound game. The playing field is a 3D web of planets and other celestial objects in the orbital plane of one or more stars. It features a sandbox mode, allowing the player to choose different types of solar systems to unlock achievements. Players can conquer neighboring planets and explore distant star systems in a "massively scaled, fully 3D environment featuring entire galaxies, orbiting planets, clusters of asteroids, space dust and radiant stars." Notably, there is no single-player campaign mode, but games can be played against AI opponents offline and other players online. Ironclad Director Blair Fraser asserted that the game's "Iron engine" is specially designed with new technologies that allow it to handle very large differences in size, scale, and distance


Resources and structures

Sins of a Solar Empire has three main resources to gather: Credits, Metal, and Crystal. Credits are the general currency used by the three races in the game, and are gained by completing missions, collecting bounties, and taxing planets. Metal is the most common resource in the game, and is gathered by building refineries on asteroids; it is used to construct basic ships and structures. Crystal is the rarest resource, which can be mined from asteroids like Metal; it is used for advanced technology and building capital ships. A Black Market feature allows players to convert unneeded Metal and Crystal into Credits or vice-versa. Selling or buying too much of either resource can cause market prices to rise and fall dramatically.

Intangible resources include Supply Points and Capital Ship Crews. Supply Points are used up when ships are purchased, acting as a population cap for the player's ships. They can be increased by researching increases in fleet logistic capacity, but this simultaneously lowers Credit income, as more Credits are required to maintain larger fleets. Capital Ship Crews are needed to field capital ships in addition to the general fleet supply points; the number of Crews available determines how many capital ships the player can make.

Players can construct planet-based improvements and orbital structures, the latter of which is divided into "logistic" and "tactical" structures. Logistic buildings include shipyards, civic research labs, and more, while tactical buildings are defense structures ranging from Phase Inhibitors, which slow down fleeing enemy units, to turrets and strike craft hangars. Each race can also produce a superweapon that can attack other planets. The TEC has the Novalith Cannon, which fires a supermassive nuclear weapon to inflict considerable damage directly on enemy planets. The Advent has the Deliverance Engine, which fires a shot that spreads their cultural influence to the target and can provoke a planet-wide revolt. The Vasari have the Kostura Cannon, which fires an EMP burst warhead that can disable or destroy any ship or structure in a planet's orbit.


System requirements


Minimum Recommended
Windows
Operating System Windows Vista / Windows XP Service Pack 2
CPU 1.8 GHz (single core) 2.2 GHz Dual- or Quad-Core Processor
Memory 512 MB (Windows XP) 1 GB (Windows Vista) 1GB (Windows XP) 2GB (Windows Vista)
Hard Drive Space 3 GB of free space
Graphics Hardware 128 MB DirectX 9 3D Video Card (Radeon 9600 / GeForce FX 6600 and above) 256 MB DirectX 9 3D Video Card (Radeon X1600 / GeForce 7600 and above)
Sound Hardware 100% DirectX 9.0c compliant card
Network Internet connection required for multiplayer


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